Thursday, February 14, 2019

Status Bar!



I got the status bar and life counters working thanks to some help from the AtariAge forums.  While the mini kernel would not work, Tony the 2600 pointed me in the right direction with some sample code he had used to implement simple bar and counters, which is perfect since it fills the graphic void on the bottom of the screen and provides me with a stepping stone to continue gameplay elements.

Now that the life counters are implemented, I will work on making them decrease when a collision is detected between Bag Boy and a car.  I may also have a loss of life when the counter runs down.

As for the counter, I plan on having it slowly decrease until you get the cart to the customer, when the counter will be replenished.  Customer #2 and collisions between the cart and the cars will also cause incremental decreases.

Because of this gameplay elements I will have added random power-ups - a 1UP and a clock for more time.  The only other power up I was considering at the moment was an energy drink that when consumed speeds up Bag Boy's movement.  I may also have a double energy drink that can speed him up and freeze the clock but that has yet to be determined. 

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