Still stumped regarding the teleportation of the shopping cart but I did solve the wandering cart problem - when collision between Bag Boy and the shopping cart occurs I told the game to skip over the chase code for the shopping cart so that it wouldn't pull away and go after the car. I will have to fix the spawning of the second customer because I have noticed that they now meet off screen so I may make the second customer appear only when the cart hits a particular y-coordinate. I still have not touched the car spawning code. Once I do I will introduce other cars and determine how the cart will interact with the other cars.
I am thinking I may just have the cars alternate lanes at first but when the difficulty increases, I will have the cart chase the car with the greatest distance between them to provide more of an opportunity for Bag Boy to intercept. I think I may also let the second customer get hit by the cars.
I am thinking I may just have the cars alternate lanes at first but when the difficulty increases, I will have the cart chase the car with the greatest distance between them to provide more of an opportunity for Bag Boy to intercept. I think I may also let the second customer get hit by the cars.
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