Was playing around with audio and title screens. I couldn't seem to get either to work so I decided to play around with some little things like reflection of the virtual sprites so now te second customer flips direction and no longer moonwalks and the shopping cart faces the car it follows.
I still have some work on cart direction when captured by Bag Boy but it is slightly better.
I was also trying to set up life counters or status bars but don't think I am able to get it to work with this kernel so I was considering creating a separate screen (like the game over screen in my original game).
I still have some work on cart direction when captured by Bag Boy but it is slightly better.
I was also trying to set up life counters or status bars but don't think I am able to get it to work with this kernel so I was considering creating a separate screen (like the game over screen in my original game).
No comments:
Post a Comment