Tuesday, February 5, 2019

Added Customer/Collision Detection

Still working with collision detection causing the shopping cart to jump to the location of the Bag Boy when he lingers over a virtual sprite. I am sure I am probably missing something simple since I am not 100% finished updating my collision detection.

And just for fun I had added another customer Sprite who will chase the shopping cart in the parking lot. If he touches the cart it will deduct points. You must touch that customer to get rid of him (or grab the cart and out run him). I had considered introducing him should a player take too long or just to add a little difficulty by making a moving obstacle. If this works out I may revisit the dog idea I had when I first started making this game, where the dog will chase the player.

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